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AI Insights · Timothy · January 2022

Performance of Top 5 Sengoku Games on Unified Platform in the US in Q4 2021

In Q4 2021, Sengoku Fubu led the Sengoku games category in the US with significant revenue and download numbers, while other games like Ninja Village and EnjoyLearning Old Japan Puzzle showed modest performance.

Performance of Top 5 Sengoku Games on Unified Platform in the US in Q4 2021

The fourth quarter of 2021 saw diverse performance trends among the top 5 Sengoku games on a unified platform in the United States. Here’s a detailed look at how each game fared:

Sengoku Fubu from Bekko.com experienced notable fluctuations in weekly revenue, peaking at approximately $95K in the week of November 22. Weekly downloads were relatively stable, with a high of 659 in the same week. The game also maintained a consistent number of weekly active users, ranging from around 1.5K to 1.8K throughout the quarter.

Ninja Village from Kairosoft Co.,Ltd saw steady but modest weekly revenue, reaching a maximum of $97 in the week of October 4. Weekly downloads showed a gradual increase towards the end of the quarter, peaking at 60 in the final week of December.

EnjoyLearning Old Japan Puzzle by Plus Inc. (Japan) had a very low download rate, with weekly downloads ranging from 4 to 8 throughout the quarter. The game did not generate any revenue during this period.

Nobunaga's Ambition from KOEI TECMO GAMES CO., LTD. also had minimal activity, with weekly downloads mostly fluctuating between 1 and 9. Like EnjoyLearning Old Japan Puzzle, this game did not record any revenue.

帝国サーガ~三国戦国ごちゃまぜの乱世~ from YOOZOO (SINGAPORE) PTE. LTD. had very limited data, with only 6 downloads recorded in the week of November 22 and no revenue or active user data available.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022